MAKING HISTORY Now Available in Stores Nationwide
Tuesday, Mar 13, 2007
MONTREAL, March 13, 2007 - Introducing what may be the first computer game with equal appeal for devoted gamers and the general public, Strategy First, a wholly owned subsidiary of Silver Star Holdings, Ltd. (Nasdaq: SSTR), today announces the launch of "MAKING HISTORY: The Calm & The Storm."
MAKING HISTORY is an unparalleled contest of economics, warfare and diplomacy, challenging players to maneuver through the largest mine field ever created: World War II.
The new multiplayer strategy game is now available at major retail outlets across the U.S. and Canada, including Best Buy, CompUSA, Game Stop and Electronics Boutique. MAKING HISTORY can also be purchased and downloaded at Steam (www.steampowered.com).
Using World War II as the playing field, MAKING HISTORY puts you in charge of real nations confronting annihilation or triumph, with the outcome depending on how you handle history. Skills challenged and honed during game play: International relations, industrial and workforce strategy, political acumen, military planning and action, national defense versus domestic programs, and much more.
"MAKING HISTORY is a challenge of brain cells, not just bullets," says Dave McCool, CEO of Muzzy Lane Software. "Players can test new ideas about history, to see what could have happened if world leaders chose a different path. In reliving history you start to think about current global conflicts; being in charge of a nation, dealing with cause and effect on a worldwide scale. It's fun and incredibly eye-opening at the same time."
Over three years in development, MAKING HISTORY represents a new standard for computer games. The Artificial Intelligence in MAKING HISTORY is armed with detailed behavioral models of more than 80 nations playing out across 800 land and sea regions around the world.
Unlike other WWII games, players are not forced to choose sides with the Axis or the Allies. Alliances are shaped and shattered based on unique national interests. And each country is precisely modeled with its real-world economic and military strengths, political ideology, diplomatic tendencies, even its level of technical advancement. Within each country, the major regions feature accurate terrain, infrastructure, natural resources and industrial capabilities.
Operating MAKING HISTORY is smooth and simple thanks to an integrated control panel, a veritable heads-up display of dynamic maps, resources and action areas.
Highlights of Features of MAKING HISTORY:
- Sophisticated World Economy: Economic processes are incredibly realistic, and dramatically affect each country's world power ranking. Players control trade, foreign aid, industrial development, infrastructure investments, and a deep field of research.
- Fully Playable Nations: Play in single or multi-player mode as England, France, Germany, Italy, Japan, the USSR, the United States, or China.
- Effortless Game Navigation: One-click access to all critical information and actions. Coordinate your moves on the detailed 3D world map with richly detailed cities, military units, and other national resources.
- Extensive Military Options: Unleash blitzkrieg with armor, fight attrition battles with massed infantry, assault enemy factories with strategic bombers, attack ships from a distance with a carrier task force. Supplies, reinforcements and geography all affect your battle plan.
- Powerful Alliance System: Make and break alliances, declare war and propose peace, and reap the consequences of your relations with other nations. Use the built-in chat engine to negotiate, deceive and hone your political gamesmanship.
- Experiment with History: Start at a crucial historic moment, focus on a specific event, or play the whole war. Scenarios cover the fall of France, Pearl Harbor, the D-Day invasion of Europe, Battle of Britain and more, and each is based on detailed research.
- Add Your Own Game Elements: A modder's delight, the MAKING HISTORY Editor will be available shortly in a downloadable update, allowing you to modify existing game scenarios or create your own.
MAKING HISTORY: The Calm & the Storm is rated E for Everyone by ESRB, and can be purchased for $39.95. The game runs on Windows-based PCs and is fully Vista compatible. For more information on "MAKING HISTORY: The Calm and the Storm," please visit www.making-history.com.
About Muzzy Lane Software
Muzzy Lane Software was founded in 2002 and is based in Newburyport, Mass. With its first release, "MAKING HISTORY®: The Calm & the Storm," Muzzy Lane takes a fresh new approach to multiplayer computer games, combining a flexible 3-D game engine with high-fidelity content that allows players to engage the turning points in history as if they were there. www.muzzylane.com
About Strategy First Inc
Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings Ltd., is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company is well known for award-winning titles including Disciples, Jagged Alliance and Space Empires series of games. Strategy First has published many of the industry's most successful strategy games, such as "Hearts of Iron" and "Galactic Civilizations." Recent offerings include top releases such as "S.C.S. - Dangerous Waters™" and "Space Empires V." The company provides a unique alternative for independent developers seeking to market their games to a worldwide audience. www.strategyfirst.com
About Silverstar Holdings
Silverstar Holdings Ltd., based in Boca Raton, Fla., is a publicly traded company (NASDAQ: SSTR) focusing on electronic game businesses and emerging wireless technologies. The company owns British-based Empire Interactive PLC and Canadian-based Strategy First Inc., and owns a stake in Magnolia Broadband, headquartered in Bedminster, N.J.
The statements which are not historical facts contained in this press release are forward looking statements that involve certain risks and uncertainties, including but not limited to risks associated with the uncertainty of future financial results, additional financing requirements, development of new products, regulatory approval processes, the impact of competitive products or pricing, technological changes, the effect of economic conditions and other uncertainties detailed in the company's filings with the Securities and Exchange Commission.
MAKING HISTORY is an unparalleled contest of economics, warfare and diplomacy, challenging players to maneuver through the largest mine field ever created: World War II.
The new multiplayer strategy game is now available at major retail outlets across the U.S. and Canada, including Best Buy, CompUSA, Game Stop and Electronics Boutique. MAKING HISTORY can also be purchased and downloaded at Steam (www.steampowered.com).
Using World War II as the playing field, MAKING HISTORY puts you in charge of real nations confronting annihilation or triumph, with the outcome depending on how you handle history. Skills challenged and honed during game play: International relations, industrial and workforce strategy, political acumen, military planning and action, national defense versus domestic programs, and much more.
"MAKING HISTORY is a challenge of brain cells, not just bullets," says Dave McCool, CEO of Muzzy Lane Software. "Players can test new ideas about history, to see what could have happened if world leaders chose a different path. In reliving history you start to think about current global conflicts; being in charge of a nation, dealing with cause and effect on a worldwide scale. It's fun and incredibly eye-opening at the same time."
Over three years in development, MAKING HISTORY represents a new standard for computer games. The Artificial Intelligence in MAKING HISTORY is armed with detailed behavioral models of more than 80 nations playing out across 800 land and sea regions around the world.
Unlike other WWII games, players are not forced to choose sides with the Axis or the Allies. Alliances are shaped and shattered based on unique national interests. And each country is precisely modeled with its real-world economic and military strengths, political ideology, diplomatic tendencies, even its level of technical advancement. Within each country, the major regions feature accurate terrain, infrastructure, natural resources and industrial capabilities.
Operating MAKING HISTORY is smooth and simple thanks to an integrated control panel, a veritable heads-up display of dynamic maps, resources and action areas.
Highlights of Features of MAKING HISTORY:
- Sophisticated World Economy: Economic processes are incredibly realistic, and dramatically affect each country's world power ranking. Players control trade, foreign aid, industrial development, infrastructure investments, and a deep field of research.
- Fully Playable Nations: Play in single or multi-player mode as England, France, Germany, Italy, Japan, the USSR, the United States, or China.
- Effortless Game Navigation: One-click access to all critical information and actions. Coordinate your moves on the detailed 3D world map with richly detailed cities, military units, and other national resources.
- Extensive Military Options: Unleash blitzkrieg with armor, fight attrition battles with massed infantry, assault enemy factories with strategic bombers, attack ships from a distance with a carrier task force. Supplies, reinforcements and geography all affect your battle plan.
- Powerful Alliance System: Make and break alliances, declare war and propose peace, and reap the consequences of your relations with other nations. Use the built-in chat engine to negotiate, deceive and hone your political gamesmanship.
- Experiment with History: Start at a crucial historic moment, focus on a specific event, or play the whole war. Scenarios cover the fall of France, Pearl Harbor, the D-Day invasion of Europe, Battle of Britain and more, and each is based on detailed research.
- Add Your Own Game Elements: A modder's delight, the MAKING HISTORY Editor will be available shortly in a downloadable update, allowing you to modify existing game scenarios or create your own.
MAKING HISTORY: The Calm & the Storm is rated E for Everyone by ESRB, and can be purchased for $39.95. The game runs on Windows-based PCs and is fully Vista compatible. For more information on "MAKING HISTORY: The Calm and the Storm," please visit www.making-history.com.
About Muzzy Lane Software
Muzzy Lane Software was founded in 2002 and is based in Newburyport, Mass. With its first release, "MAKING HISTORY®: The Calm & the Storm," Muzzy Lane takes a fresh new approach to multiplayer computer games, combining a flexible 3-D game engine with high-fidelity content that allows players to engage the turning points in history as if they were there. www.muzzylane.com
About Strategy First Inc
Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings Ltd., is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company is well known for award-winning titles including Disciples, Jagged Alliance and Space Empires series of games. Strategy First has published many of the industry's most successful strategy games, such as "Hearts of Iron" and "Galactic Civilizations." Recent offerings include top releases such as "S.C.S. - Dangerous Waters™" and "Space Empires V." The company provides a unique alternative for independent developers seeking to market their games to a worldwide audience. www.strategyfirst.com
About Silverstar Holdings
Silverstar Holdings Ltd., based in Boca Raton, Fla., is a publicly traded company (NASDAQ: SSTR) focusing on electronic game businesses and emerging wireless technologies. The company owns British-based Empire Interactive PLC and Canadian-based Strategy First Inc., and owns a stake in Magnolia Broadband, headquartered in Bedminster, N.J.
The statements which are not historical facts contained in this press release are forward looking statements that involve certain risks and uncertainties, including but not limited to risks associated with the uncertainty of future financial results, additional financing requirements, development of new products, regulatory approval processes, the impact of competitive products or pricing, technological changes, the effect of economic conditions and other uncertainties detailed in the company's filings with the Securities and Exchange Commission.
