MAKING HISTORY featured in Ode Magazine
Tuesday, Aug 22, 2006
Games are an oustanding vehicle to engage students... and teachers are begining to put them to good use. An analysis of gaming in schools in the UK and the US by Marco Visscher
Pre-order The Calm and the Storm 2.0
Friday, Aug 11, 2006
Muzzy Lane is taking pre-orders for MAKING HISTORY: The Calm and the Storm 2.0. The product will begin shipping in September.
Measureable Gains with Game
Tuesday, May 16, 2006
David McDivitt, a World History teacher at Oak Hill High School chronicles his experience putting MAKING HISTORY to the test.
Scholastic Impact of Video Games
Tuesday, May 09, 2006
Oak Hill High School teacher David McDivitt measures success of MAKING HISTORY against control group
Teachers Learn with Muzzy Lane and Game Institute
Wednesday, Mar 29, 2006
First Comprehensive Professional Development Course for Using Games in Education offered online by Muzzy Lane and Game Institute - eSchool News
Teaching Maneuvers
Wednesday, Mar 29, 2006
A World War II game and laptops are part of a college history class. Muzzy Lane's Making History: the Calm and the Storm is part of leading edge of technology use in college classrooms.
CODiE Award Finalist
Thursday, Feb 09, 2006
"Making History: The Calm and the Storm" is a finalist in three categories.
Futuristic Classroom is "Making History" in Missouri
Monday, Jan 23, 2006
Southeast Missouri State University is using Tablet PC's and Making History to go beyond dates, places, treaties and battles.
USNews.com reports on Muzzy Lane
Thursday, Dec 08, 2005
More Tech Tools in Campus Classrooms
By Vicky Hallett
The US News and World Report's e-learning guide lauds Muzzy Lane for publishing games aimed at getting course mateial accross to "Xbox-obsessed students".
Adopt and Adapt
Tuesday, Dec 06, 2005
Edutopia "Big Idea" essay by Marc Prensky focusing on one of ten ideas for improving our schools.
