Game and Player's preview of MHII at PAX East 2010
Tuesday, Mar 30, 2010
"There was a whole lot to like about...this most ambitious of turn based strategy titles"
PAX East selects studios for Boston Indie Showcase
Friday, Mar 19, 2010
Muzzy Lane joins Harmonix, Turbine, 2K, Rockstar, and others representing Massachusetts game companies at PAX East.
Pre-orders of MHII now available on Stardock's IMPULSE site
Wednesday, Mar 10, 2010
Gain access to the beta later this spring with your pre-order of Making History II: The War of the World!
Wargamer gets an exclusive look at MHII Industrial Production
Wednesday, Feb 17, 2010
Get a look at munitions plants, factories, synthetic fuel plants and more buildings critical to your success--and critical targets when attacking your enemies!
European retailers excited about MHII !
Friday, Feb 05, 2010
Retail market in UK ready for the arrival of MAKING HISTORY II
Gamasutra Article details the development of Muzzy Lane's Sandstone platform
Tuesday, Jan 05, 2010
Muzzy Lane's lead engineer Matt Seegmiller details the excitement and challenges of creating a platform capable of playing hardcore 3D games directly from the web browser.
MHII design Report on Gaming Bits: Designer Ralph Gerth answers questions from the MH community
Friday, Dec 18, 2009
Making History II: The War of the World is an upcoming "grand strategy" game from developer Muzzy Lane Software. What does "grand strategy" entail and how is the game played?
REGIONS: Design Report 5 on Strategy Informer: "a region can rebel and form an independent nation"
Monday, Dec 07, 2009
In this 5th installment of MHII design reports, Ralph Gerth details the critical parts of gameplay that focus on a nation's regions.
Gaming Bits Spotlights Muzzy Lane Developers
Wednesday, Dec 02, 2009
Muzzy Lane President Dave McCool and Designer Ralph Gerth Interviewed by Gaming Bits About Making History II.
Gaming Bits gets the inside scoop on MHII from Muzzy Lane President Dave McCool and Game Designer Ralph Gerth
Wednesday, Dec 02, 2009
Dave and Ralph share their experience and challenges in creating a web-based game, their approach to games in a historical context, and reveal some of their game influences.
