In this issue: a new video sharing more results from our research study on non-traditional students. VP of Design Bert Snow describes how GBL can help students apply what they've learned. Also, a first look at this summer's Revolutionary Learning Conference in NYC, and the first responses from some SXSWedu attendees regarding our Author workshop.
A video on the tech side of Author, details of upcoming events at SXSWedu and MassDiGI, and news about our Library of Congress project.
Learn more about our report on game-based learning and non-traditional students, as well as updates to our Author templates.
Muzzy Lane publishes its findings and recommendations from a 2015 research grant.
Teachers already know how to design games. They just need better, easy-to-use digital tools.
Mobile-first tools for educators and content specialists who want to take advantage of game-based learning
" I am entirely confident that Excelsior College and Muzzy Lane have embarked on a learning voyage that will bring higher education a real treasure."
New do-it-yourself authoring tools for game-based learning and assessment
Leading Game-Based Learning Company Tapped to Develop Mobile Apps for K-5
“This could be the model for most eLearning capstone experiences.”
Create powerful game-based adaptive learning experience More at PR Newswire»
NEWBURYPORT, Mass., July 21, 2015 /PRNewswire/ -- Muzzy Lane Software announced today it has been nominated as a finalist for two game-based learning products it developed in partnership with McGraw-Hill Education. Practice Medical Office and Practice Spanish: Study Abroad have been named finalists for the Massachusetts Technology Leadership Council Awards in the category Innovative Technology of the Year - Ed Tech. Muzzy Lane was nominated for the same award in 2013 and went on to win for another GBL product developed with McGraw-Hill Education: Government in Action. More at PR Newswire»
The Great War "is a superlative experience in learning, creativity and entertainment."
Professor Jason Seitz talks about the benefits of experiential learning in political science More at mheducation.com»
Named finalist in three categories for SIIA awards
Interview with Muzzy Lane producer Tyler Vogel
Gamified learning environments are increasingly common in college and trade school courses More at mheducation.com»
Local coverage of grant received from Gates Foundation
Research and Planning Grant from the Bill & Melinda Gates Foundation to Explore Applications of Game-Based Digital Courseware in Postsecondary Education
Students learn about the Underground Railroad using a game developed by Muzzy Lane for National Geographic.
Official release of the next game in the Making History series.
McCool and Ryan talk to Lee Banville of Games and Learning
Technology and education publishing veteran to join leading game developer to drive growth in digital learning market
Games like Muzzy Lane’s Government In Action can replace a textbook