The ASU Draper GSV Accelerator, an initiative to move education technology to the market faster by allowing new ventures to be tested by ASU students and faculty, has announced the program’s first business cohort.
Check out the release notes from November 2016 to catch details on new features, completed feature requests and bug fixes. Major new feature this month is creating your own assignments and distributing them to self-identifying students. Check out the post in our support forums for all the details, or click above.
From Tahnja Wilson at ASU: "For students, games are an emotionally and intellectually fun way to explore, interact and engage with their coursework. Although pre-existing games are nice, being able to build my own games EASILY and QUICKLY has always been high on my wish list. A new tool, still in beta, MuzzyLane Author, is an interactive activity-authoring tool that allows instructors to create custom content for students that is gradebook measurable. Thus far, I've created branching financial aid simulations, syllabus review activities, and foreign language interactives. What I really like about this new technology is that I don't need to code to build these activities and that I can teach others to use this tool in an hour."
Western Governor's University partners with Muzzy Lane and licenses Author for its online curriculum. Author platform to power Memorial Sloan Kettering Cancer Center ComSkil digital training initiative. Author activities "highlight important real life scenarios for families" as Excelsior students apply their nutrition knowledge through role-play.
Practice Marketing students offer rave reviews: "This simulation has taught me real world tactics about marketing and business." Excelsior's Nutrition course challenges students to apply their knowledge in a real-world context. Library of Congress Kid Citizen project begins student testing.
Muzzy Lane is featured in this Edsurge article as one of the companies successfully creating game-based learning experiences for online teaching and learning environments in higher education.
Some terrific updates to the Align template including a Review mode and the ability to create a multi-category activity in seconds by uploading a .csv file. You can also play a brand new Align activity that showcases the Review mode. A report on Conall Ryan's panel appearance at ISTE 2016, a look at the prototype of "Kid Citizen," the Library of Congress project, and more Author update news, including a new template!
Using Muzzy Lane Author to engage and assess higher order thinking. Designer Tyler Vogel gives a deeper look at the Insights template. Play a free activity created using insights. News about our work with Excelsior, plus upcoming events including CEO Conall Ryan on a panel at ISTE and details about the Revolutionary Learning Conference. A rundown of this month's Author updates shows off our new Activity View redesign.
CTO Dave McCool continues our series on the technology behind Author. This video explains the importance of Learning Tools Interoperability to connect game-based learning content with LMS's. Also, an update on our project with the Library of Congress, a chance to try out an activity created with the Author Smartpick template, and Jeff Fiske is named Muzzy Lane's VP of Production.
Muzzy Lane Author is named a CODiE finalist, CEO Conall Ryan shares details from our standing-room-only Author workshop at SXSWedu, and Muzzy Lane is a part of the launch of the new HMH Marketplace.
In this issue: a new video sharing more results from our research study on non-traditional students. VP of Design Bert Snow describes how GBL can help students apply what they've learned. Also, a first look at this summer's Revolutionary Learning Conference in NYC, and the first responses from some SXSWedu attendees regarding our Author workshop.
A video on the tech side of Author, details of upcoming events at SXSWedu and MassDiGI, and news about our Library of Congress project.
Learn more about our report on game-based learning and non-traditional students, as well as updates to our Author templates.
Muzzy Lane publishes its findings and recommendations from a 2015 research grant.
Teachers already know how to design games. They just need better, easy-to-use digital tools.
Mobile-first tools for educators and content specialists who want to take advantage of game-based learning
" I am entirely confident that Excelsior College and Muzzy Lane have embarked on a learning voyage that will bring higher education a real treasure."
New do-it-yourself authoring tools for game-based learning and assessment
Leading Game-Based Learning Company Tapped to Develop Mobile Apps for K-5
“This could be the model for most eLearning capstone experiences.”
Create powerful game-based adaptive learning experience More at PR Newswire»
NEWBURYPORT, Mass., July 21, 2015 /PRNewswire/ -- Muzzy Lane Software announced today it has been nominated as a finalist for two game-based learning products it developed in partnership with McGraw-Hill Education. Practice Medical Office and Practice Spanish: Study Abroad have been named finalists for the Massachusetts Technology Leadership Council Awards in the category Innovative Technology of the Year - Ed Tech. Muzzy Lane was nominated for the same award in 2013 and went on to win for another GBL product developed with McGraw-Hill Education: Government in Action. More at PR Newswire»
The Great War "is a superlative experience in learning, creativity and entertainment."
Professor Jason Seitz talks about the benefits of experiential learning in political science More at mheducation.com»
Named finalist in three categories for SIIA awards